FFXIV 7.1 Job Adjustments: Dark Knight, Dragoon, Sage, and Scholar Updates

Overview of FFXIV Patch 7.1 Job Adjustments

The latest update to Final Fantasy XIV, version 7.1, brings significant modifications to job actions and traits across various roles. As is often the case with patches, certain jobs experienced more extensive changes. This time, the Dark Knight, Dragoon, Sage, and Scholar have undergone considerable adjustments, with a total of 19 jobs being affected in this update.

Dark Knight Adjustments

The Dark Knight class received nine notable changes. Below are the adjustments directly from the
official patch notes.

Action Adjustment
Dark Mind Now reduces physical damage taken by 10%.
Living Dead Effects will be applied earlier.
Abyssal Drain Cure potency increased from 200 to 500.
Carve and Spit Added effect: “Restores own HP” with a cure potency of 500.
Bloodspiller Potency increased from 580 to 600.
Dark Missionary Now acquired at level 66 (previously 76) and reduces physical damage taken by 5%.
Scarlet Delirium Potency increased from 600 to 620.
Comeuppance Potency increased from 700 to 720.
Torcleaver Potency increased from 800 to 820.

Dragoon Alterations

The Dragoon class has seen seven changes, with multiple adjustments made to certain actions. Here are the key modifications:

Action Adjustment
Piercing Talon Lance Mastery now increases potency from 150 to 200; added effect Enhanced Piercing Talon increases potency to 350.
Elusive Jump Now grants Enhanced Piercing Talon for 15 seconds.
Geirskogul Stacks of Nastrond Ready reduced from 3 to 1.
Mirage Dive Potency increased from 200 to 380.
Nastrond Potency increased from 300 to 600; Lance Mastery III potency adjustment changed from 360 to 720.
Start diver Potency increased from 620 to 720; Melee Mastery potency boost changed from 720 to 820.
Starcross Range increased from 3 to 20 yalms; potency increased from 900 to 1,000.

Sage Revisions

The Sage class experienced eight changes, primarily involving reduced MP costs or slight potency increases. The adjustments are as follows:

Action Adjustment
Prognosis MP cost reduced from 800 to 700.
Eukrasian Diagnosis MP cost reduced from 900 to 800.
Eukrasian Prognosis MP cost reduced from 900 to 800.
Dose 3 Potency increased from 360 to 370.
Toxicon II Potency increased from 360 to 370.
Pneuma Potency increased from 360 to 370.
Eukrasian Prognosis II MP cost reduced from 900 to 800.
Philosophy Area of effect increased from 20 to 30 yalms.

Scholar Changes

Similar to the Sage, the Scholar also saw adjustments primarily centered around MP cost reductions and increases in cure potency. Here is a summary of the adjustments:

Action Adjustment
Embrace Cure potency increased from 150 to 180.
Address MP cost reduced from 1,000 to 900.
Succor MP cost reduced from 1,000 to 900.
Seraphic Veil Cure potency increased from 150 to 180.
Convocation MP cost reduced from 1,000 to 900.
Manifestation MP cost reduced from 1,000 to 900.
Accession MP cost reduced from 1,000 to 900.

Additional Job Changes

In addition to the aforementioned jobs, several others saw minor adjustments in FFXIV patch 7.1. Below are notable changes for specific classes:

Astrologian Modifications

Action Adjustment
Gravity Area of effect increased from 5 to 8 yalms.
Gravity II Area of effect increased from 5 to 8 yalms.

Black Mage Changes

Action Adjustment
Flare Cast time reduced from 4 to 3 seconds.
Ley Lines Now a charged action, maximum of 2 charges, cannot be executed while Ley Lines is active.
Despair Enhanced Astral Fire now makes the cast time instant.
Enhanced Enochian IV Effect potency reduced from 33% to 32%.

Dancer Changes

Action Adjustment
Fan Dance Dynamic Dancer trait now increases potency from 150 to 180.
Curing Waltz Area of effect increased from 3 to 5 yalms.
Fan Dance III Dynamic Dancer trait now increases potency from 200 to 220.
Starfall Dance Can now be switched with Devilment in action change settings.

Gunbreaker Adjustments

Action Adjustment
Aurora Cure potency increased from 200 to 300.
Superbolide Effects now applied earlier; HP reduced to 50% instead of 1.
Heart of Light Now reduces physical damage taken by 5%.
Hypervelocity Potency reduced from 180 to 160; Melee Mastery II change from 220 to 200.
Double Down Cartridge cost reduced from 2 to 1.

Healer Improvements

Action Adjustment
Esuna Cast time changed to instant.

Machi​nist Changes

Five adjustments were made for the Machinist job:

Action Adjustment
Heated Clean Shot Potency increased from 140 to 160; combo potency from 400 to 420.
Blazing Shot Potency increased from 220 to 240.
Flamethrower Area of effect increased from 8 to 12 yalms; potency from 80 to 100.
Double Check Potency increased from 160 to 170.
Checkmate Potency increased from 160 to 170.

Marauder and Warrior Adjustments

The Marauder and Warrior classes had minor changes to the following actions:

Action Adjustment
Holmgang Effects applied earlier.
Chaotic Cyclone Hit detection now triggers earlier.

Ninja Changes

Important alterations for the Ninja include:

Action Adjustment
Throwing Dagger Melee Mastery II increases potency from 120 to 200.
Dream Within a Dream Potency increased from 150 to 180.
Dokumori Changed from single target to cone attack, dealing damage with potency of 300 to the first target, and 25% less to others.
Ten Chi Jin Players can move while under this effect.
Tenri Jindo Hit detection now triggers earlier.

Paladin Adjustments

The Paladin class, after several reworks, has three new adjustments:

Action Adjustment
Cover Range extended from 10 to 20 yalms.
Intervene Now acquired at level 66 (previously 74).
Hallowed Ground Effects applied earlier.

Pictomancer and Reaper Updates

Three Pictomancer motifs received adjustments along with various updates for the Reaper job:

Action Adjustment
Pom Motif A pom now appears on your canvas upon entering instanced duties or when restarting encounters.
Hammer Motif A hammer will now appear on your canvas upon entering instanced duties or when restarting encounters.
Starry Sky Motif A starry sky will now appear on your canvas upon entering instanced duties or when restarting encounters.
Starry Muse The ground effect will no longer appear when battle effects are set to Show Limited.

Reaper Action Icons

Action Adjustment
Arcane Circle Circle of Sacrifice effect grants stacks of Immortal Sacrifice upon landing an ability.
Void Reaping Hotbar icon no longer illuminated when remaining Lemure Shroud stacks are at 1 after learning Communio.
Cross Reaping Hotbar icon no longer illuminated when remaining Lemure Shroud stacks are at 1 after learning Communio.
Grim Reaping Hotbar icon no longer illuminated when remaining Lemure Shroud stacks are at 1 after learning Communio.
Executioner’s Gallows Hit detection now triggers earlier.

Red Mage Adjustments

Red Mages saw increases in potency for the following actions:

Action Adjustment
Paint Flare Potency increased from 620 to 650.
Verholy Potency increased from 620 to 650.
Scorch Potency increased from 700 to 750.
Resolution Potency increased from 800 to 850.

Samurai Changes

Samurai adjustments primarily relate to potency enhancements:

Action Adjustment
Hissatsu: Gyoten Recast time reduced from 10 to 5 seconds.
Gyofu Potency increased from 230 to 240.
Zanshin Potency increased from 820 to 900.
The final ceremony Character motions and visual effects have been updated.

Summoner Adjustments

The Summoner class has also experienced several adjustments:

Action Adjustment
Crimson Cyclone Added the effect “Grants Crimson Strike Ready,” ending upon executing certain actions.
Crimson Strike No longer a combo action; now requires Crimson Strike Ready effect for execution.
Summons Ifrit II Potency of Inferno increased from 750 to 800.
Summon Titan II Potency of Earthen Fury increased from 750 to 800.
Summon Garuda II Potency of Aerial Blast increased from 750 to 800.
Sunflare Potency increased from 700 to 800.

White Mage Adjustments

The following changes were made for the White Mage class:

Action Adjustment
Holy Cast time reduced from 2.5 to 1.5 seconds.
Asylum Visual effects indicating the area of effect adjusted.
Glare III Potency increased from 330 to 340.
Holy III Cast time reduced from 2.5 to 1.5 seconds.
Breath of Misery Potency increased from 1,320 to 1,360.
Divine Caress Area of effect increased from 15 to 30 yalms.

Conclusion

Final Fantasy XIV is available on PS4, PS5, Xbox Series X, and PC. The 7.1 patch is live, and players can discover these extensive changes affecting their classes to optimize gameplay and strategies.

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