Getting accessories onto your avatar in Roblox Studio isn’t always straightforward, especially if you’re new. Sometimes it feels like you’re fighting with the interface or just not getting the expected results. But after messing around for a bit, a few tricks show up that actually work. So, here’s a kinda messy but practical way to do it, with all the details that might trip you up if you’re not careful.

Step 1: Make sure Roblox Studio is installed and logged in

First off, open Roblox Studio — and yeah, it’s gotta be the full app, not just the Roblox Player. Make sure you’re logged into the same account on both. Otherwise, it’s like talking to yourself in the mirror when you really wanted someone else there. On some setups, this step alone can cause issues with loading assets later, so don’t skip it.

Step 2: Open Roblox Studio and load a project

Launch Roblox Studio, and pick any project you want. Can be a blank baseplate or some template — doesn’t matter too much. The goal’s just to get to a working environment where you can play around with models.

Step 3: Insert a dummy avatar

Head over to the Toolbox or search bar on the left, and search for “dummy” or “test dummy.” This will give you a simple avatar model to work with. On some machines, the dummy loads weirdly at first, so maybe try different models if one doesn’t show up. Once you get it, stick it somewhere in the workspace.

Step 4: Enable the Command Bar

At the bottom of Roblox Studio, there’s usually a Command Bar. If it’s not there, go to View > Command Bar. On rare occasions, it’s hidden or disabled, which means no commands — and that breaks the flow for adding accessories. Make sure it’s on, because you’ll need it to execute scripts.

Step 5: Prepare to enter the accessory load command

Here’s where things get kinda technical. You’ll run a command to bring in the accessory using its ID. It looks like this:

game.Players.LocalPlayer.Character:WaitForChild("Humanoid"):AddAccessory(game:GetService("InsertService"):LoadAsset(ACCESSORY_ID))

Replace ACCESSORY_ID with the actual numeric ID of the accessory. This ID is usually found when you look at accessory pages or in the URL of their content page, like https://www.roblox.com/catalog/12345678 — so, just copy those digits.

Step 6: Find the accessory you want

Go to the Roblox Creator Hub. Hit the Marketplace tab, search for accessories like hats, wings, chains, whatever. Once you find one, click on it and look for the Get Model button — that’s what adds it to your inventory. Sometimes it’s buggy, and clicking doesn’t add it immediately, so refresh or restart Roblox Studio if things seem off.

Step 7: Get the accessory’s ID

After adding the accessory into your inventory, the URL bar or the info section should display a number — that’s the ID. Copy it. It’s kinda weird, but that number’s what the script needs to load the accessory directly into your game.

Step 8: Plug the ID into the command and run it

Back in Roblox Studio, replace ACCESSORY_ID in the command with the ID you just copied. For example, if the ID is 12345678, your command would look like:

game.Players.LocalPlayer.Character:WaitForChild("Humanoid"):AddAccessory(game:GetService("InsertService"):LoadAsset(12345678))

Hit Enter. Sometimes, this takes a second — don’t panic if it feels slow or if nothing visibly happens right away.

Step 9: Check the accessory on your dummy

After running the command, look over to the right side where your dummy is. If everything went right, you should see the new accessory appear on the dummy. Click on it and verify under the Handle property if it attached correctly. If it’s missing or placed weirdly, try re-running the command or reattaching manually in the explorer.

Step 10: Attach the accessory to your dummy

If it’s floating or not lined up, just drag the accessory from the Explorer onto the dummy’s model. Or select it, hit Ctrl + V, and place it in the right spot. If the accessory isn’t attached properly, you might need to re-position or adjust the welds (but that’s a whole other mess).

Extra tips & common pitfalls

Sometimes, things go sideways. Here’s what to keep in mind:

Also, keep in mind that some accessories might not be compatible as they’re rigged differently or have restrictions based on the game’s policies. Don’t get discouraged if one doesn’t work — just try another.

Summary

Hopefully this shaves off a few hours for someone. It’s not always pretty, but it works with a bit of patience — and a lot of retrying when things glitch out. Good luck messing around with accessories!

2025