Interview on Preparing the HD and 2D Remake of Dragon Quest III

Exploring the Innovations of Dragon Quest III HD-2D Remake

The Dragon Quest franchise has a long history of remakes, with Square Enix demonstrating its commitment to continually innovate the beloved classics. Originally launched on the NES, Dragon Quest III has seen iterations on the Super Famicom, Game Boy Color, and mobile platforms. The upcoming Dragon Quest III HD-2D Remake introduces a fresh visual style and additional original content, further revitalizing the classic tale. To dive deeper into the development process and enhancements, Siliconera interviewed Producer Masaaki Hayasaka.

Development Insights from Masaaki Hayasaka

Jenni Lada: How did your experience with Octopath Traveler influence your approach to Dragon Quest III HD-2D Remake?

Masaaki Hayasaka: Working closely on Octopath Traveler gave me a solid understanding of the HD-2D game development process. This prior exposure enabled me to grasp the sensibilities required to create an HD-2D game. Unlike previous HD-2D projects that utilized subdued color palettes reminiscent of vintage Square games, we aimed for a vibrant aesthetic that aligns closely with the essence of Dragon Quest.

Furthermore, Asano-san challenged us to surpass our earlier HD-2D efforts, prompting our team to approach design with a fresh perspective. Our remake notably disregards pixel art backgrounds—streamlining our visual output to enhance gameplay experience.

Team Asano Comments on Dragon Quest 3 HD-2D Remake Announcement
Image via Square Enix

Utilizing Advanced Technologies

Jenni Lada: How did advancements in HD-2D technology influence the development of the remake?

Hayasaka: It’s a common misconception that HD-2D technology exists as a unique engine. In reality, creating an HD-2D game involves positioning pixel-based characters against 3D backgrounds and applying visually appealing effects. Each development team builds the game with unique influences, and for our Dragon Quest III remake, we consciously aimed to differentiate from past titles, including Octopath Traveler II, while retaining core HD-2D elements.

Expanding the Storyline

Jenni Lada: With recent titles reinvigorating classic Dragon Quest plots, how did that impact the new Ortega storyline?

Hayasaka: Surprisingly, we didn’t heavily reference those titles. Our intention was to faithfully remake the original narrative while adding an additional Ortega episode, ensuring that the new content seamlessly integrated into the original story. This approach greatly differs from the extensions attempted in those other games, as we focused on respecting the original narrative flow.

Jenni Lada: What resources did your team utilize from the original game during development?

Hayasaka: We leveraged various program resources and data to maintain the integrity of the original game. For instance, we referenced the original damage values of monsters to avoid confusing discrepancies while also adjusting them to accommodate new gameplay elements.

Image via Square Enix

New Gameplay Mechanics

Jenni Lada: How did previous Dragon Quest games influence the new Monster Wrangler class and the Monster Arena?

Hayasaka: The Monster Wrangler vocation is inspired by concepts from Dragon Quest VI and Dragon Quest X, while the Monster Arena draws from Dragon Quest VIII. Our aim was to introduce new mechanics without deviating from the established Dragon Quest universe, utilizing familiar elements to enhance the experience.

Character Composition and Future Prospects

Jenni Lada: What party composition do you personally favor in the game?

Hayasaka: My preferred setup aligns with the standard party: hero, warrior, priest, and mage. I often test the game with this composition to ensure balanced gameplay, and it has become a favorite strategy for me.

Jenni Lada: Considering the success of Dragon Quest Builders, how do you view a potential Dragon Quest Builders 3 related to this remake?

Hayasaka: While the Dragon Quest Builders series has maintained a dedicated fanbase, I have no updates or details at this time regarding any new developments.

Fans can anticipate the release of Dragon Quest III HD-2D Remake on PC via Steam, Nintendo Switch, PlayStation 5, and Microsoft Xbox Series X/S on November 14th, 2024.

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