Upcoming Stardew Valley 1.6 Patch Release for Consoles and Mobile
Eric Barone, the creator behind Stardew Valley, known as “Concerned Ape”, has revealed that the highly anticipated 1.6 patch for the console and mobile versions of the game will be released on November 4, 2024. Players can expect the update to roll out at approximately 10 AM PT / 1 PM ET / 7 PM CET. This patch follows the successful launch of the same update for PC users back in March 2024.
Patch Timing and Variability
It’s important to note that the release time may not be exactly as stated and could vary by platform. The times given are estimates; availability may fluctuate slightly, depending on the console or mobile device in use. This update will incorporate all content from version 1.6 up to 1.6.9.
Detailed Patch Notes
For players eager to get a glimpse of what this patch entails, the complete patch notes for Stardew Valley’s console and mobile 1.6.9 update can be found on the official website. These notes were meticulously compiled by community contributor Pathoschild.
New Content & Features
- A new character in the secret woods will assist players in recovering lost items—for a fee.
- Legendary fish can now inhabit fish ponds, producing unique legendary fish roe, with each fish exhibiting distinct water colors.
- Players can sleep in any constructed building that permits furniture, including non-farm buildings.
- Items that are dropped in water will float temporarily, allowing players to retrieve them if they’re quick enough or using a magnet ring.
- Work portraits have been added for Sam and Shane while they are employed at JojaMart.
- Dialogues have been refined for better coherence.
- New Easter eggs have been introduced, adding to the game’s charm.
- Hidden cheat commands have been integrated, though these are available on platforms that support save edits.
Balance Changes
- Grass growth rates have been adjusted, with blue grass now growing at the same rate as regular grass.
- Fruit trees can grow without obstruction from grass or seed spots.
- Pine trees yield one additional unit of wood when harvested.
- The initiation quest now accounts for wild slimes eliminated on the farm.
- The Thorns Ring damage now stacks when two are equipped, and slain monsters drop loot akin to regular kills.
- The chance to double forage has been extended to include the use of an iridium scythe for players with the Gatherer skill.
- Players can now catch the Son of Crimsonfish during the night market.
- Robin will no longer construct buildings during the first year’s green rain.
- Placing and switching weapons around bomb placements has been improved for better gameplay quality.
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